€15

Ezbake | One Click Game Ready Baking

I want this!

Ezbake | One Click Game Ready Baking

€15

EZBake for Blender

Professional PBR texture baking made simple. Transform complex Principled BSDF materials into clean, optimized texture maps for games, real-time rendering, and asset pipelines.

What Does EZBake Do?

EZBake automates the tedious process of baking Blender materials into texture maps. With one click, convert any Principled BSDF shader into production-ready PBR textures for your target platform.

Key Features

  • 30+ Channel Support – Bake Base Color, Metallic, Roughness, Normal, AO, Emission, Alpha, Transmission, Sheen, Clear Coat, IOR, and more
  • Game Engine Presets – Pre-configured packed maps for Unity (Standard & HDRP), Unreal (ORM), Godot (ORM), and CryEngine (MRG)
  • Smart Material Merging – Join multiple materials into a single optimized game-ready asset, or keep them separate
  • Auto Lightmap Unwrap – Intelligent UV unwrapping with one click when you need it
  • Shadow Catcher – Generate perfect ground shadow planes with adjustable contrast
  • Procedural Bevel Baking – Add edge highlights to normals without geometry
  • Flexible Workflow – Bake on duplicates or originals, single material or all at once

Perfect For

  • Game developers optimizing assets for Unity, Unreal, Godot
  • 3D artists preparing models for asset stores
  • Technical artists building efficient material pipelines
  • Anyone who needs clean PBR textures from Blender shaders

Why EZBake?

Stop wrestling with Blender's native bake settings. EZBake handles all the technical complexity – node setups, UV checks, multi-material workflows, and channel management – so you can focus on creating amazing content.

Simple Interface, Powerful Results

Located right in the Render Properties panel, EZBake integrates seamlessly into your existing workflow. Select your channels, choose your resolution, click Bake. Done.

Requirements

  • Materials using Principled BSDF shader

Get Started in Seconds

  1. Select your object
  2. Choose which channels to bake
  3. Pick your resolution and settings
  4. Click Bake

Your textures are ready to export and use in any game engine or rendering pipeline.

Preview:

I want this!

blender addon

Size
65.2 KB
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